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Inside Out

Inside Out: Learn How the Body works Inside to create Powerful New Designs for Health and Wellbeing

Do you research and design interactive technologies for health?
Fantastic.
What do you know about how the body actually works such that you have confidence in your designs?
For example – quick check:
How many of the 11 subsystems of the complex system that is the body do you know?
What is the role of hormones?
What is “metabolism”?
How many can you name that are specifically related to the gut?
What are two things insulin does? How about cortisol?
What is the role of the stress response?
What is the role of the nervous system?
What are two ways proprioception might be used to improve cognitive performance?
What are a few key roles of the vagus nerve? for cognitive performance?
IF you could only have one veggie to start making your life healthier how would you choose it?
If you answered each of these questions off the cuff WE NEED YOU as a participant in this workshop to share your insights.
If you struggled answering any of these questions, this workshop is also for you.
RATIONALE for this Workshop: To help HCI researchers get a crash course in in-bodied fundamentals to have more self-efficacy in designing interactive systems to help support health and wellbeing.
Example Questions to Contemplate:
1) What if we approached health design without tracking? What are the alternatives?
2) What if we approached health design from a sports/performance perspective rather than an illness/prevention perspective?
What principles could we use?
How would our range of designs increase and potentially improve?
——————
OBJECTIVES 
1 – to introduce people less familiar with the in-bodied approachable models for coming to grips with that physiology without dedicating five years of med school
2 – to test out designs and design scenarios that deliberately leverage those insights
3 – to explore how these designs may be embodied and carried forward past the workshop
4 – test out if this approach to HCI/health design is viable, and if so next steps from curriculum to research

APPROACH
A day long workshop that:
– Introduces a model for accessing inbodied interaction (interaction that is based in a particular physiological process)
– Explores FIVE key processes for health as a lens to focus on investigating the physiology to neurology of those systems- (MOVE EAT ENGAGE COGITATE SLEEP – the inbdodied5 or in5 for short)
– consider at least one alternate model of Health to Prevention (eg performance)
– Put these health processes and models together with Pervasive Health Concerns
– DESIGN JAM around how these insights may change health designs

  • eg – once we know more about how sleep works, would we ever design alarms? What are the alternatives? Based on what understanding of the in5?

PARTICIPATION PROCESS: 
Prior to the workshop – participants-to-be will put together a short Question of Interest Paper – of not more than four pages that touches on a Pervasive Health Topic of Interest (a few are suggested below)
These papers are RESOURCES for this community – so you can write with love to help support people on this journey
The Overview Paper will cover:
– the perceived problem in the topic
– a lit review of the “top 5” papers published in HCI literature in particular on this topic – or closest to that topic
– a lit review of 3-5 papers from the pubmed data base that sound interesting and that PARTICULARLY describe the physlogical processes involved
– 2 concepts described in each of those pubmed papers you would like to understand better
– based on your reading on HCI state of the art, new questions raised by looking at the physiology, what an ideal interactive technology could do drawing on those processes to help someone achieve their aspirations with more ease?
———————
Here’s an example Problem: microbiota and personal performance
Apparently there is a strong connection between state of our gut and state of both our health and our mental wellbeing: both depression and obesity are being tied to lack of appropriate diversity of bacteria.
WHAT IS THE POTENTIAL ROLE FOR HCI HERE?
Here’s a review of the closest papers in HCI
* LIST/Synthesis/Analysis
Here’s a review of a few cool looking papers (including the glow of health about rats on yogurt)
* Papers
Here’s what I’d like to understand better in terms of physiology
POINT
Based on these readings here’s where I think there may be a few design opportunities for HCI:
Identifying prebiotics to support those probiotics – not sure how yet
MEASURES OF SUCCESS – are there ways to measure the success of uptake of these pre and probiotics? Could HCI help there, especially perhaps for depression?
THESE PAPERS will get published and they will be a resource for the community as we start to build this NEW INBODIED INTERACTION SPACE
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TIMELINES and FORMATS
March 30th, 2018: Deadline for paper submissions to Workshop
April 15th, 2018: Workshop paper notification
April 22nd, 2018: Deadline for Camera-ready submission
May 21st, 2018: Workshop day

Please prepare your 4-6 pages paper using the ACM 2-column format. View the ACM guidelines and templates at this link (http://www.acm.org/publications/article-templates/proceedings-template.html/), and please read the below instructions. Please be sure to use the correct Category and Subject Descriptor in your paper. See the above guidelines for instructions and visithttp://www.acm.org/about/class/2012 for more information.
Your paper must be submitted in PDF format. Send your PDF contributions by the deadline to the following email: mc [at] nopain2[dot] org.

COME HELP KICK OFF A NEW KNOWLEDGE COMMUNITY
A terrific outcome of this workshop is YOU – creating a new knowledge community and finding new models to inspire us to create socio-digital technologies that will help improve quality of life for all.

WHAT YOU WILL HAVE GUARANTEED LEAVING THIS WORKSHOP
– new collaborators
– new collaborations
– new knowledge that whether you translate that into designs will help you PERSONALLY live happier healthier lives
– new community
Come spend some time being inside out

ORGANISERS 
m.c. schraefel University of Southampton
m.c. is a professor of computer science and human performance, and leads the WellthLab at the Univeristiy of Southampton. The Lab focuses on human-systems interaction with the mission to #makeNormalBetter . In 2014 mc lead the first Dagstuhl workshop on HCI and proactive Health [8], and has lead to a variety of workshops to design from both a better understanding of how the body actually functions; to think about performance as well as prevention, and to focus on intervention design at scale rather than individual alone. mc’s research beyond health also focuses on human personhood, and how design of automated systems can ensure individual and social consent is respected at internet scale and speed of its data-sharing communications. m.c. is also an NSCA certified strength and conditioning coach, nutritionist and functional neurology coach
https://youtube.com/begin2dig
Https://twitter.com/mcphoo
Elise van den Hoven University of Technology Sydney, Australia
Elise van den Hoven MTD is a Professor of HumanComputer Interaction in the School of Software at University of Technology Sydney and a part-time associate professor in the Department of Industrial Design, Eindhoven University of Technology. She has two honorary appointments: honorary senior research fellow in Duncan of Jordanstone College of Art & Design, University of Dundee, and associate investigator with the Australian Research Council’s Centre of Excellence in Cognition and its Disorders. Her research interests span different disciplines, including human computer interaction, design and psychology, including people-cantered design, designing interactive systems, physical interaction, and supporting human remembering. Particularly germane to this workshop is Elise’s work on embodied, tangible interaction, including HCI workshops in this area.
Josh Andres IBM Research Australia & Exertion Games Lab RMIT University
Josh Andres leads user experience and design at IBM Research Australia; his research in HCI investigates the interplay between a user’s exertion and actuation enabled systems that are informed by data to facilitate new user experiences for the active human body [6]. He has also explored facilitating users creating their own playful experiences towards reflecting on their physical activity. Last, Josh is one of the coordinators of the recent Dagstuhl on Body Centric Computing, of which this proposal is a direct outcome.

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